#pragma once

struct ID3D11ComputeShader;
struct ID3D11GeometryShader;
struct ID3D11PixelShader;
struct ID3D11VertexShader;

namespace layerScene {
	struct Shaders {
		ID3D11ComputeShader* mCS;
		ID3D11VertexShader* mVS;
		ID3D11GeometryShader* mGS;
		ID3D11PixelShader* mPS;

		Shaders();
	};
}